Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Hash Inc Animation:Master 2006 ( Windows / Mac ) Review

Hash Inc Animation:Master 2006 ( Windows / Mac )
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Hash Inc Animation:Master 2006 ( Windows / Mac ) ReviewFirst, go to www.hash.com and view the online demo. This will tell you more about what the software is capable of than any review will. Additionally, you may find that you can get the software cheaper when bought directly from Hash.
The software is, simply, figgin' amazing -- it does everything they say it does and more! The graphics are INCREDIBLE.
HOWEVER.
The catch is that while the software can do it, UNLESS YOU HAVE SIGNIFICANT KNOWLEDGE IN ANIMATION you'll become frustrated. If you do have even the slightest bit of expereince, you'll LOVE this package.
THERE'S GOOD NEWS, though. The software comes with an amazing manual that provides beautiful walk-throughs of the software's main features, which teaches the basics of animation and gets something up pretty quick!
THERE'S SIGNIFICANT BAD NEWS, though. The manual is nothing more than a light collection of tutorials. Don't expect to find everything laid out and clearly explained. The online help is barely adaquate as a user's guide but is just fine for a reference guide. In short, if you know what want to do, know what you are supposed to do, know what it's called in terms that Hash uses, and you understand the implication of what will happen when you do it, then the online help will tell you the 'how to do it.'
THERE'S EVEN MORE BAD NEWS. I've been looking, and looking, and looking for printed books on this software. I can't find any that pertain to recent versions. At this moment, I see there's a Animation:Master 2000 book that's out of print, but the software is at 2005. Some graphic artist could clean house by documenting this tool.
TECH SUPPORT. Tech support is *GREAT* for installation and basic questions. Tech support is about the industry average for any real questions or advice -- meaning, they don't get back to you for a very, very long time, if at all.
RAZOR AND BLADES. As for the software, value over cost reaches near infinity -- the bang for the buck is impressive. However, without training materials, you're going to go back to their site and buy the many, many volumes of training materials on VHS and DVD. DON'T BE FOOLED BY THE SALES DEMO -- which until itself is awesome. The capabilities demo you see on the website is smooth, well rehearsed, and impressively edited for sound and presence. The web demos have poor audio and the VHS demos look like someone just had a camera at a expo booth. Quite often the demoer will work himself into the very problem you have, say "oops", stumble a bit, say "I know why", and press some shortcut key that solves the problem and move out without explaining what went wrong, how he knew, or how to fix it. The 'tutorials' are just topical demos. Beware.
ON THE UPSIDE, this product accelerated my 3D knowledge and helped me figure out how to use features in POSER that I didn't understand. Between Poser and Animation Master, I'd pick Animation Master for ease of use and power. However, I haven't seen a lot of downloadable models.
ONE MORE THING TO BE CAUTIOUS ABOUT. Be careful when they sell you an upgrade, which comes at a very fair and impressive price. There's a weird scheme where they treat the software more like a subscription. The CD you buy today will also let you download an upgrade patch in the future. But at that point the free ride ends. If you buy the upgrade, they send you a CD with the software YOU ALREADY HAVE, and that is used as the "key" to allow you to download the next upgrade when it comes out. For your troubles, you get 'extras' on the disc that don't come with the downloaded patch.
BOTTOM LINE: GREAT SOFTWARE. WEAK ON DOCUMENTATION. ABOVE AVERAGE TECHINCAL SUPPORT. PAINFUL TUTORIALS. LACK OF 3RD PARTY BOOKS.Hash Inc Animation:Master 2006 ( Windows / Mac ) Overview

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Nova Development US Photo Explosion Deluxe 4.0 Review

Nova Development US Photo Explosion Deluxe 4.0
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Nova Development US Photo Explosion Deluxe 4.0 ReviewI used 3.0 all the time to open up a photo, add some quick text for a logo on top of my photo. I would then add a frame around the photo (there were several different options of cool effects), to block out some of the background stuff in the photo.
The new version, does not have a simple Insert Text feature like 3.0 did. 3.0 allowed you to insert text, and grab the selection bar windows to easily move it around, rotate it, make the text bigger, etc.
With 4.0, you first have to select the text tool, then increase your font (and change it if you wish). If you want to move the text, you have to then select the move tool (another step). If you want to rotate it, you then have to go to the menu, and go through a couple of steps before you manually have to put in what degree angle you want to rotate it. It was much simpler and easier in the old version because you could do it all from one place.
I used the magic effects and frame features all the time in 3.0, there was alot of cool black and white effects that you can make a pic look really elegant (I'm a cake decorator so I used it to block out the background so the cake would be focused better). In 4.0, you can't do it in the Image Editor.
The step in 4.O:
1. Create a new project in Project Studio
2. Add your photo.
3. Add your border (which are horrible,theres no magic effects anymore, and no elegant black and white effects to place around your pic).
4. If you find one you like, you then have to save your project.
5. Then you have to export it to a jpg.
I'm really surprised they took out some functionality of 3.0 and made everything more difficult. I'm now searching for a software that will allow me to quickly add text and some elegant photo effects around the edges.Nova Development US Photo Explosion Deluxe 4.0 Overview

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Anime Studio Debut 6 Review

Anime Studio Debut 6
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Anime Studio Debut 6 ReviewI've been playing with Anime Studio Debut in my free time for about a week now (on a Mac, though this package includes installation discs for both mac and windows), and I'm a complete beginner. I'm pretty happy with what I've been able to do after just one week. Anime Studio Debut is a lot of fun, and is a very sophisticated and flexible program. It's very easy to get started animating simple things, but for more complicated designs it can be fairly time intensive. This video, for example, that I created in order to practice my animation skills, took several hours to create. (I posted this in October, which is why I made it Halloween-themed. I'm not always inclined to the macabre!)
The program is focused around creating characters whose design is flexible enough that they can be molded and shaped in a number of scenarios. That means that, even though it took me a long time to create this short video, more than half of that time went into creating the skeleton and now that I've created him I can pose him any way I like. To create a character you first draw the outlines of the various components of its shape (legs, head, chest, etc.) and fill them in as you like. Then, you can put "bones" into these elements to form an invisible "skeleton" (not like the visible skeleton you see in my video - that guy has invisible bones within his visible bones!). Then, to move it about you just select a bone manipulator tool with your cursor and then you can rotate the bones around whatever joint you've established for them and whatever parts of the body are "bound" to that bone move with it.
Once you have characters, backgrounds and objects drawn (each one established as a different "layer" of your final image), you can animate a scene. How it works is that you create all your characters and all the elements of a scene in different layers, and then, on the time line, you can have them interact. How you do that is very simple: there is a timeline that is comprised of 24 unique frames per second of animation, and you can set each character or object however you like on frame one and then, maybe, at frame 12 and the computer then creates a smooth path for that object between frames 1 and 12, and it will traverse that path in the first half second of the animation. Whatever frames result from your direct manipulation become "keyframes" and the computer interpolates results between them. For the skeleton's mouth I had to set "keyframes" nearly every other frame (i.e. every 1/12 of a second - I know there's a way to do this more easily, but I couldn't figure out how to use the free lip sync software that they recommend in the instructions). For most other things I found I only had to place elements every half second or so (for the moon and the clouds it was every half minute or so).
I like that you can animate each layer separately - here I set up the clouds and the moon and the pumpkin first, and then I molded the movements of the skeleton around those. I animated the mouth very last - and even though it's not very precise that took a lot of time to do - once all of the other movements were in place.
I really like this program - it's a lot of fun even though it can be very time consuming. One thing I found while working on this project is that it really needs to have some time saver features built in. For example, I found that while animating I was constantly switching between tools: I'd click on one tool and then make a minor modification then another tool and the back and forth was a real pain. I expect there are ways to assign tools to keys on the keyboard but I wish there was some way I could jump between "recently used" tools with a mouse click, so I don't have to move my hands from the mouse to the keyboard and back again or move the mouse back and forth between the drawing and the toolbar so often. There were other minor frustrations I had, where things weren't quite as intuitive as I'd have liked. Some of that is just a matter of getting to know the program, but it is worth knowing that while this is very easy to start out with, once you try and do anything semi-complicated, there is a learning curve. Still, it's a very flexible program - and, while the animation I created to illustrate it is pretty amateurish, I've seen enough to know that with time and effort this has the power to create very cool and exciting 2-d animations (and can even simulate some 3-d type effects).
While this is ideal for the aspiring cartoonist, this would be great for any creative and intelligent kids - and I know my older kids (11 and 13) were fascinated by it and will get a lot of use from it. Rather than let them watch cartoons, tell them to make cartoons. It'll take time but that time will be used creatively and productively and will be rewarding, and they will be forced to learn about attention to detail (because the computer doesn't know anything you don't tell it). Highly recommended for geeks like me and kids of all ages.Anime Studio Debut 6 OverviewThe fun, quick and affordable way to create animations, Anime Studio is the ideal solution for first time animators, hobbyists and digital enthusiasts.

Complete Animation for Digital Artists
Create and Import Content Create your own art using intuitive vector-based draw, paint and fill tools. Easily import artwork from popular graphics programs and use pre-built content to get started fast!
Bone Rigging Saves Time Point-and-click to attach bones to your characters for easy manipulation and reduce production time over traditional frame-by-frame animation.
Advanced Timeline Control Inverse Kinematics moves your character naturally between keyframes for smooth animations. Add sound, special effects, and preview in real time with multiple layers to edit your animation.
Share Everywhere Export your creations to the most popular web and video formats supported by FaceBook and MySpace, or upload your animation directly to YouTube from within Anime Studio.
Anime Studio Debut Gets You Started Right Away
Free Characters Anime Studio includes Jace, Thorn, and many other exclusive, royalty-free, vector-based characters you can use for your own animations.
Free Tutorials Tutorials and sample files show you how to maximize Anime Studio's powerful features and get you animating right away.
Import Your Art Import your own illustrations or create unique characters for your cartoons. Animate anything within the reach of your imagination.
Bring Photos to Life Give life to your favorite photos. Import digital camera images, attach bones and easily turn your photographs into animated movies.
Features
New--User interface makes animating your creative vision easier than ever
New--Anime Studio's Sequencer gives you the ability to easily combine Video and audio, with animation
New--Upload your creations directly to YouTube from within Anime Studio
New--Improved drawing tools make creating original artwork a snap
New--Quickly make characters talk with built in Lip-Synching
Includes lots of ready-to-use content such as characters, actions words and props
Import Quicktime or AVI video
Import layered Photoshop documents
Pen tablet support lets you draw naturally with a pen tablet and recreate the sensation of drawing on paper
Incorporate audio files such as WAV or AIFF
Built-in tutorials and sample files get you up and running quickly
Special effects like motion blur and shadows
Export SWF, AVI, MOV, plus image sequences for the web, short or full length films
Render up to 720x720 resolution
Track, zoom, roll, pan, and tilt the camera


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Poser 8 Review

Poser 8
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Poser 8 ReviewAfter spending every free hour for the last week with this program, I have mixed feelings about it. I don't make my living from making films, but I have made a few industrial videos with compositing, green-screen live action and various special effects. I'm a serious amateur photographer and musician. So I'm pretty familiar with complex software. My regular 'kit' includes titles like Photoshop, Logic, Final Cut, Digital Performer and so on. But I'm a novice when it comes to 3D and animation in general. I approached Poser 8 with eagerness, and looked forward to learning new things.
Poser 8 is cross-platform. I tested it on my Mac: 8-cores, dual monitors, Wacom tablet. The installation was long but uneventful. I found an update on the website and applied it with no difficulty. Normally, I'm a plunge-in and get going type, but I decided to follow the tutorials. This is where the first problems arose. It doesn't look like anyone did any serious proofreading. Many of the tutorials appear to have been written for earlier versions of the program, and have not been fully updated. There are frequent references to objects in the user interface that have changed--often significantly. There are also references to tools and palettes that have not been described. This is a cardinal sin for writers of tutorials: never use a term you haven't described. I found the tutorials helpful and frustrating in equal measure.
My first experiments with posing the stock figures were done with no one looking over my shoulder. That's a good thing. The controls are very sensitive and first efforts tended to look like accident victims. Ouch! But after a little practice, I began to get the hang of it. There are various amounts of articulation in the provided figures, with the Poser8 figures the most capable. The user can basically operate every joint in the human body. Not every position looks natural, but that's why real animation professionals are different from the rest of us. Poser is centered around building 'scenes', with user control over nearly every facet: camera position, lighting, characters and props. Dolly shots that would break the budget in a real film shoot are available in Poser with only a little effort. As in regular animation, the user can create keyframes, with Poser filling in the intermediate moves. If there are problems in those intermediate frames, you can dive in a little deeper and fix things.
It's important to note that there are a number of features in modern animation that are not present in Poser. There is no gravity and there is no wind. Hair stays in place like a TV weatherman's. Fat doesn't bob up and down as a character moves. Poser characters--although well-articulated--are still obviously mannequins.
One of the features I looked forward to was the so-called Face Room. In this window, the user can import photographs and apply them to characters. The principle is to take an image and apply it to an existing form, reshaping the form to match the imported face. I took a couple of head shots (front and side) of myself and set to work. This was a disaster. The user interface is virtually incomprehensible. I've used both morphing and panorama software in which points must be matched between two shots. Generally, this is simple to use: you set a point on a feature in one shot and then set a matching point on the other shot. You set as many points as you need. In Poser 8, you have only limited points (3 for the nose, 4 for each eye, 4 for the mouth), with none for hairline, earhole, nostrils, bridge of nose or other important features. I spend a few hours with this, following instructions carefully, and never came up with anything better than horrible. My first effort looked like the monster from 'Predator'. My second looked like Gollum. I have my good days and my bad days, but I look better than that!
I've been aware of Poser for a long time. It's been available for well over a decade. But I get the feeling that the developers have spent that decade in a cave, never glancing at other software. To call the user interface 'challenging' would be too kind. There are many types of common controls (like pan and zoom) that you find in all sorts of software. Usually you can figure them out immediately, since there's a real advantage in software behaving similarly. Not in Poser. In the aforementioned Face Room you pan around a picture by dragging on the Pan tool. In every other program, you pan by dragging the image. Poser abounds with peculiarities like this. Features that should be easy to use become arcane. Another feature that demonstrates how to do a good thing badly is the ability to undock windows and tools. Most programs of any complexity allow you to work in an integrated window with the ability to undock sub-windows for use on another monitor. This is generally a good thing. But in Poser, you find that an errant mouse click is all you need to undock a window. After that, it's almost impossible to put it back. And some features like window close buttons are so small as to be nearly impossible to click.
There are also some instabilities in the program. There is a tablet mode for devices such as my Wacom pad. Unfortunately it's buggy in multiple-monitor systems. Perhaps some of my other complaints are simple bugs waiting to be fixed. I emailed customer support to report the tablet problem. I sent the email early on Saturday morning and received a reply within a couple of hours. This was impressive.
I believe that there are many useful things I can do with Poser, but I find the program puts too much unnecessary struggle in the way. There's much hidden potential that is likely to remain hidden.Poser 8 OverviewPoser 8 is the world's most complete solution for creating art and animation with 3D characters. With Poser, it's easy to make 3D art. Poser includes over 2.5 gigabytes of ready-to-pose human and animal figures, textures, props and 3D scene elements. Generate new characters from your facial photographs. Add hair and clothing. Dress Poser's virtual stage with props, lights and cameras to build 3D scenes. Animate and render your scene into photorealistic images and video for web, print, and film projects. Export 3D figures to add characters to other 3D applications. Artists, hobbyists, illustrators and animators--get creative with Poser!

Easily Create 3D Character Art and Animation
Poser 8 is better than ever Along with 8 brand new 3D humans, Poser 8 includes an improved user interface to maximize your workspace while providing better workflow, a new search-enabled library so you can find, organize and use your content easier, a dependant parameter tool that lets you teach objects in the scene to interact with each other, cross body morph brushes to smoothly sculpt a figure across every body part, new photorealistic rendering features that more accurately reproduce light and shadows, and improved character rigging for even better character bending. To save time, Poser 8 has been performance optimized so you can pose your characters and render them faster on today's multiple processor systems.
Poser 8 includes:
8 new figures The new set of eight 3D humans included with Poser 8 are the most advanced figures ever included with the application, and are a showcase for new Poser 8 features. Built from scratch, the figures are performance optimized for the polygon count and have custom photorealistic textures. Rigged using Poser 8's new multiple sphere and capsule fall off zone technology, problematic joints such as hips and shoulders now bend with more realism than any figure on the market. By using the new Dependent Parameter tool to link deformers to specific joint positions, areas such as knees, elbows, chest and collar joints have smoother folds, less stretching and more realism. The new Poser 8 figures are offered in four pairs of male/female couples with European features, African features, Asian features and Hispanic features. The Poser 8 new figures are fully compliant with the Face Room, the Walk Designer and Talk Designer, and via the use of Wardrobe Wizard, much of the included legacy clothing content has been converted to work directly on the figures.
~1.5GB of new Poser 8 Content In addition to the new set of figures, Poser 8 includes an array of new content supplied by third party partners as well content created by the Smith Micro team of 3D artists. A new art-school inspired default manikin opens each new scene, and will serve as a remarkable reference figure for artists. Fully articulated human skeletons that match the male and female figures body topology are included. Various new poses, animations, light sets, props, and accessories to help new users get started are included in the Poser 8 content installer. Poser 8 also includes an additional 1.5GB of legacy Poser 3, 4, 5, 6 and 7 content.
New User Interface Poser 8 offers a new evolved user interface, preserving the elements that Poser users are accustomed to, while presenting them in a more concise layout that takes better advantage of various screen resolutions. The new layout produces a cleaner work environment so artists can focus on the project. All controls are presented in floating palettes that can be docked for consistency, session to session, or floated to free up space.
Dependent Parameters Poser 8 unlocks an advanced user secret with the new Dependent Parameter palette. Poser 8 lets the artist create new Master Parameters or turn any existing Parameter into a Master Parameter that can drive any other editable parameters in the scene. Complex interactions can be created such as Full Body Morphs, Partial Body Morphs, Advanced Body Controls, Joint Controlled Morph Targets, Joint Controlled Deformers and Parameter Controlled Scene Assets.
Indirect Lighting By bouncing light and color from object to adjacent object in a scene, Poser 8's Global Illumination system can render images that appear so realistic they can fool the untrained eye into thinking the images are photos rather than 3D renderings.
OpenGL Preview Improvements Preview now displays up to 8 lights and their accumulated values, sorted by intensity. The light properties controller allows you to select each light you wish to illuminate in the scene preview.
Content Management System / Library The new library presents content by category, but with a tighter list view with expanding previews and additional data for each content item. Content items can be loaded into the scene using the traditional Poser UI controls or can now be dragged directly from the Library into the scene. The Poser 8 Library also supports keyword search. Type in a keyword to find exactly what you looking for. Add any selected items to your favorites.
Cross Body Part Morph Creation With Poser 8 comes a significant improvement to the current Morphing Tool. Now you can dial in a Morph Brush and paint morphs across body parts. Easily create effects such as muscle bulges, scales, bumps, horns, veins or wounds; it's only limited by your imagination.
Improved Rigging System Poser 8 has improved upon the existing joint Falloff Zone rigging system by adding any number of new zones to a joint, while adding a new capsule shape to the existing sphere, and allowing the rigger to either multiply or add the Falloff Zone values. This system will permit figure creators to rig challenging areas such as hips and shoulders with more precision, yielding better bending figures.
Tone Mapping and Exposure Tone Mapping helps control very bright and dark areas in an image to produce better, less blown out final renderings with deeper contrast. The feature is very useful, helping to bring the brightest areas back into a reproducible range. Two modes of Tone Mapping are available for differing effects: Exponential Tone Mapping and HSV Tone Mapping. Exposure values are editable when either Exponential or HSV Tone Mapping is selected.
Physically Correct Light Falloff For Spot and Point lights, Poser 8 lets users attenuate (control) falloff to more closely reproduce real-world light behaviors. Constant falloff replicates the previous Poser behavior, and Inverse Linear and Inverse Square add two new methods for getting light to appear more realistic.
Normal Mapping Normal Mapping is a resource-efficient technique to add the appearance of complexity and surface detail to 3D objects. It can transform object surfaces, making them appear more intricate than they actually are, without the added overhead of polygonal detail. This saves designers valuable time and offers increased creative flexibility by allowing faster and more light-weight computation of rendered results.
Performance Optimizations
Figure/Actor pre-lighting and picking
Bending on multi-core/multi-processor hardware
Improved multi-processor support for better scalability when rendering
Cloth simulation multithreaded/optimized
Increased performance for opening/handling complex scenes

Poser 8 Uses:
Professional 3D graphics professionals
3D Hobby/Enthusiast Market
Comic book / graphic novel creators
General Purpose 3D Users
Upgrade Poser Users
Art Students
Traditional Artists/Sculptors

Poser provides a number of professional users with a fast, easy to access resource for 3D humans, animals, and other scene assets. Professional users include: Architectural illustrators, industrial designers, medical illustrators, graphic designers, editorial illustrators, book illustrators, informational graphics, advertising illustration, web illustration, interactive content, story boarding, lighting and theatrical set designers, film/video production
3D hobbyists andenthusiastswho dabble in 3D for personal satisfaction, experiment with Poser to gain 3D experience, and may use Poser to expand into new careers, or create a graphic novel, sci-fi art, fantasy art, or develop a screen play.
Comic book creators and graphic novelists use Poser render images and animations to create their own titles. Single images, multiple page comics and graphic novels delivered via print and digital media are a great use of Poser.
If you work with other 3D applications such as Max, Maya, Cinema 4D, Modo, Lightwave, Truespace, Bruce,or Vue; Poser is a perfect way to include 3D character content you're your projects.
Art students looking to gain practical 3D animation experience hone their skills working with Poser characters as part of course work,in art school classes or for extra-curricular experience.


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Adobe Photoshop 7.0 Upgrade Review

Adobe Photoshop 7.0 Upgrade
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Adobe Photoshop 7.0 Upgrade ReviewThis is an excellent product for the high-end graphic artist. In case you are not sure if this is the right upgrade for you, this product will upgrade from the full versions of Photoshop 4 and higher. Note that this product WILL NOT work with Photoshop Elements or Photoshop LE, as these are less thourough versions of Photoshop.Adobe Photoshop 7.0 Upgrade OverviewMixed-media professionals such as photographers, Web designers, andgraphic designers will not be disappointed in Adobe's latest incarnation ofPhotoshop. In this release, Adobe aims hard at addressing the issues of filemanagement, easy photo retouching, and smarter output for the Web. While Adobemanages to successfully address these issues, it also remains true to its photoediting roots. New and improved features and tools such as a painting option andan enhanced brush palette allow Photoshop to build on its reputation as theleading tool for image manipulators. New-school designers of wirelessapplications will smile when they discover that Photoshop 7.0 offers support forWBMP-formatted graphics. Photoshop 7.0's new file management system comes in the form of a WindowsExplorer-like file browser that allows users to easily sort and locate theirimages within various projects. Users can now organize projects by name, date,resolution, and a number of additional parameters.

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Anime Studio Debut 7 Review

Anime Studio Debut 7
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Anime Studio Debut 7 ReviewSo, I read some of the other reviews. And, obviously they are from people who really know and understand computer animation.
Not me! I know absolutely ZIPPO about computer animation. What I DO know is that this program is a blast! It's very simple to use, intuitive, and makes ME feel like I understand how to create animation!
I would go much more into detail, however my 12 yr old granddaughter saw this and took it home with her! She sat down with her laptop in my living room, and within 10 minutes was creating much better animation that I had done. She absolutely LOVES it! This would make an awesome gift for a teen.
It's not a professional program, nor is it meant to be. But as an introduction to the joys of computer animation, it completely succeeds.Anime Studio Debut 7 OverviewThe fun, quick, and affordable way to create animations, Anime Studio is the ideal solution for first-time animators, hobbyists, and digital artists. The new Beginner's Mode helps you start animating immediately.

Easily Create Animations in Minutes
Create Your Own Art or Import Content to Get Started Fast Make your own characters and objects with intuitive vector-based draw, paint, and fill tools. You can also easily import artwork from popular graphics programs and use pre-built content.
Use the Bone Tools to Quickly Animate Your Characters Point-and-click to attach bones to your characters for easy manipulation and reduce production time over traditional frame-by-frame animation. Anime Studio's unique bone rigging toolset allows you to create a skeleton that can be easily manipulated to animate characters, simple drawings, or objects in your animation.
Easily Organize Projects with the Timeline, Keyframes, and Layers Anime Studio moves your character naturally along the timeline with keyframes, creating smooth animations. Use multiple layers to edit your animation, and add sound, special effects, and more. Quickly make your characters talk with built-in Lip Syncing.
Share Everywhere Export to the most popular Web and video formats, or upload and share on YouTube or Facebook directly from within Anime Studio.

Anime Studio Debut Gets You Started Right Away!
Free Characters Anime Studio includes Jace, Thorn, Liz, Anime Boy, and many other exclusive, royalty-free, vector-based characters you can use for your own animations.
Free Tutorials Tutorials and sample files show you how to maximize Anime Studio's powerful features and get you animating right away.

Bring Photos to Life Give life to your favorite photos. Import digital camera images, attach bones, and easily turn your photographs into animated movies.
Import Your Art Import your own illustrations or create unique characters for your cartoons. Animate anything within the reach of your imagination.

Features
New! Beginner's Mode Start animating right away. The Beginner's Mode displays the key tools used in Anime Studio, and includes feature rollover descriptions and video tutorials to quickly get you familiar with the program. You can easily toggle between the Beginner's Mode and the regular Tool Palette.
New! Integrated Audio Recording Record your own sound clips right within Anime Studio, and adjust the pitch from high to low to fit your animated characters. Recordings get saved and then automatically added to your timeline for quick lip-synching.
New! Content Library Keeping all of your Anime Studio content organized has never been easier. Quickly browse through existing content or save your own content to the library. Add content to your scenes with a simple drag and drop or search for items by keyword. You can even browse for additional Anime Studio content available on Content Paradise right inside the library. '

New! Toon Image & Video Filter Apply a cartoon-style effect to any image or video with a couple of mouse clicks. Fine-tune and customize the toon filter settings by adjusting the saturation, lightness, edge level, and more.
New! Brush Styles Choose from a variety of customizable brush styles and pattern brushes when creating your own artwork in Anime Studio. Adjust the angle and spacing of the brush style, and see a real-time preview of your customized brush before starting your drawing.
New! Image Masking You no longer need other graphics applications to cut yourself out of a photograph to create cut-out animations. Easily select and remove unwanted background colors from your images using the Image Masking tool.
New! Follow Path Tool You can select any character or object to follow and bend along a pre-drawn path, making animating along curves easy. In addition to bending along the path, you can also choose to have the object automatically orient itself to follow the path it's been assigned to.
New! More Ready-To-Use Content Anime Studio Debut provides an extensive content library with hundreds of pieces of ready-to-use content including fully rigged, vector-based characters like Jace, Thorn, Anime Boy, and Liz, as well as props, scenes, action words, stock video and images, sound effects, and more so you can start creating your own animations right away.
New! Gather Media You no longer have to worry about broken images or missing files in your Anime Studio project file when moving any of the included assets (audio, video, images) to a different machine or location on your hard drive. The Gather Media function collects all files (audio, video, images) that are part of your animation project, and then creates folders for the collected media.

New! StuffIt Connect Easily share your Anime Studio projects with friends. The integrated StuffIt Connect feature allows you to create an archive of your project within Anime Studio and then seamlessly upload it to the Web. You can then create email invites for friends that you want to share your content with. This serves as a great alternative to an ftp client, since your friends can access the download link from any browser. A free one-year subscription to the StuffIt Connect service is included with your Anime Studio purchase, offering 2 GB of storage and 4 GB of bandwidth per month.
Built-in tutorials and sample files get you up and running quickly
Easily make your characters talk with built-in Lip Syncing
Combine and mix animation with audio and video using the Sequencer
Quickly animate your characters using the Bone Tools
Motion Tracking lets you attach animated objects to target points in your video and have them automatically track throughout the clop
Import Quicktime or AVI video
Pen tablet support lets you draw naturally with a pen tablet and recreate the sensation of drawing on paper
Import audio files such as WAV, AIFF, or MP3
Special effects like motion blur and shadows
Export animations in SWF, AVI, or MOV format
Upload creations to YouTube and Facebook directly from within Anime Studio
Render in popular formats and sizes



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Star Wars Jedi Knight 2: Jedi Outcast Review

Star Wars Jedi Knight 2: Jedi Outcast
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Star Wars Jedi Knight 2: Jedi Outcast ReviewFirst a small gripe: I truly wish LucasArts would release more Star Wars games like "Jedi Knight II: Jedi Outcast". Due to the lack of recent releases, I fear they've sold out to console game systems like Dreamcast and Playstation. My hope is they will return to the PC market and start churning out more games like this, which, well, kicked the Tabasco sauce out of any console Star Wars game in recent memory.
Simply put, the game is awesome. It's the first Star Wars game where the lightsaber is truly the most powerful weapon, provided its mixed with a few good force powers. Without a doubt the original JK and "Mysteries of the Sith" are both five star games, but the lightsabers were weak at best and downright useless at worst, except for the few times you had to use them to defeat other saber wielding opponents. I mean, in the original JK you had to face your enemy dead on to block a projectile. You couldn't throw your saber, couldn't jump three feet without pushing two buttons at once, and the moves you had.....slash, slash, buck-up, slash. That's pretty much it. In "Jedi Knight II: Jedi Outcast" you utilize more of the Episode I fighting style. In other words, you're flying all over the place (flipping, rolling, jumping 30 yards sideways, running up the walls) and not just standing there hoping your enemy will come close enough to hit. By the end of the game you have some truly impression abilities. You can throw your saber at will, throw your enemies at will, and jump 40 feet in the air at will. The gameplay is the best I've seen in a long time - great replay value.
I know some reviewers have complained about the difficulty level, and they're absolutely correct to complain. Even on easy the game is anything but. It's not just difficult puzzles or levels, either. Some places are difficult to get past just because of the enemies. On top of that the game does have it's fair share of frustrating puzzles. To solve these you can either buy the strategy guide (I wouldn't suggest spending the money, unless you want multiplayer tips) or search for an online walkthrough. There are plenty of them out there. That's what I did on more than one occasion, and that alleviated some of the frustration. Still, it took me two weeks to beat, playing on average an hour a day. The difficulty makes it fun, though, in a way, since the game's not over before you've even taken the shrink wrap off the box.
All in all, a must for fans of the original JK and first-person shooters in general. A definite Game of the Year contender.Star Wars Jedi Knight 2: Jedi Outcast OverviewIn the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.
LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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Adobe Flash Pro CS5.5 Upgrade Review

Adobe Flash Pro CS5.5 Upgrade
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Adobe Flash Pro CS5.5 Upgrade ReviewIf you have an older version of Flash, do not upgrade to CS5 unless you have to.
Flash itself is a good program, but this version of it is crap.Adobe Flash Pro CS5.5 Upgrade Overview
Adobe Flash Professional CS5.5
Produce immersive experiences that present consistently to audiences across desktops, smartphones, tablets, and televisions with the industry-leading authoring environment for creating expressive interactive content.

What is Adobe Flash Professional CS5.5?
Adobe Flash Professional CS5.5 software is the industry-leading authoring environment for expressive interactive content. Simplify the creation of immersive experiences that present consistently across desktops, smartphones, tablets, and televisions--with support for newer platforms like Android, Apple iOS, and Adobe AIR.
Visually inject ActionScript code with the new pick whip in the Code Snippets panel. Use new code snippets that enable your projectto support mobile features, including accelerometer and gesture-based input.View larger.

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