Showing posts with label world of warcraft. Show all posts
Showing posts with label world of warcraft. Show all posts

Rift Review

Rift
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Rift ReviewComing from someone who has been playing all type of MMORPG games from MUD to WoW and all that are in between. RIFT is a great game by its own rights. It's been a long time since the MMO community has a very successful launch. I'm not going to compare features between this game and that game, but here are the good and the bad from my playing experience.
Default UI is a great. Although many of the goodies are turned off by default, you can easily turn them on through the interface setting. No need to go to addon website to install extra stuff. Things like target of target, AoE auto loot, auto sell gray items, etc. The UI layout editor is very easy to use. I'm actually really happy with it out of the box. It's not perfect, but a great starting point.
Public groups. I thought it was dumb when I first saw it, but there's a plus sign above everyone's avatar. You can click this and invite yourself to create an auto-group with the person. This is great when you see someone doing the quest you're looking to do, you can just auto group and you both and help each other. When you're done, just leave and be on your way. You can turn this feature off if you don't like a random stranger joining you. This also works for Public Group when taking down world events, such as RIFTs and Invasions. If there are multiple public groups, it merges them in to one.
Warfronts. Essentially, it's instance battlegrounds. The queues are very quick since its cross-servers. You need to be at least level 10 to do your first Warfront. There are brackets from 10-19, 20-29, and so on. It's pretty much the same old same old here, so nothing exciting about it. The experience gain is enough that you could level from just playing the warfronts if you choose to. I don't recommend it though, it gets boring pretty fast if playing it back to back... to back. Plus, you'll be pretty weak because you can't get gear efficiently if this is all you're doing.
Rifts and Invasions are pretty cool at first. After awhile it's just a zerg fest. I don't mind doing this, but again, in moderation. The blue and purple tokens you get from it are zone specific, so spend those to get yourself stronger. Not a lot of experience from invasions, so you can't level off of it like you can from warfronts. If you farm the invasion currencies you can buy items to make yourself stronger.
Quests are pretty much a straight shot. What is great about them is that you get pretty decent gears from following quests line. It will continually upgrade your gear as you go along. So this is the most effective way to get decent gear if you're playing by yourself or with a friend.
Dungeons are also pretty much like other games, but a lot prettier! It's hard to describe in words. The first instance is the Realm of the Fae, and the winter top mountain is pretty amazing, a must see! I won't spoil it.
This brings me to another point. The graphic and game effects in this game look very nice. Warrior's cleave bring up dust from the ground looks amazing. If your computer can handle ultra setting, the game is very pretty. I enjoy the graphic a lot. The last game I play that I thought was pretty was LotRO, this beats it.
Sound effects is pretty good, nothing that stands out. The script events and voice over is a nice touch, but nothing special. I turn music off when playing so I can't comment on that.
The loot is pretty also straight forward. The nice touch here is that all souls in the class use the same stat no matter what you're doing. For example, all clerics will use WIS gear. So I won't have to haul STR/DEX gear when tanking, WIS when healing, and INT/DEX when trying to DPS. All cleric uses WIS as the main attribute and that gets converted depending on the souls. If I'm tanking as Cleric Justica my WIS converts to STR for tanking. All I have to worry about is if I want to tank with 2H weapon or 1H and shield. Pretty awesome!
The Classes and Souls system is also nice, because it's very flexible. You can also purchase new roles to swap out from Tank to Healer on the fly. Since you're using pretty much the same gear from one role to another, it's painless.
In my opinion, this game doesn't bring anything new or innovative. It takes all the things other games done well and implement them in a nice package. There are a lot of improvements to be made. Like I said, it's not perfect, but it's a great start.
NOTE: If you are looking to buy this game, I recommend getting the Digital Collector's edition for $60. An extra $10 will get you a mount right off the bat (no level restriction) for all new characters that you make. The cheapest mount you can get is about 2.5 plat. I didn't get 2.5 plat until about level 20 from a normal play. I created 3 characters to level 20, and it's pretty much the same pace. Having the mount as soon as you can get to the mailbox is awesome.Rift Overview
Rift is a Massively Multiplayer Online Role-Playing Game (MMORPG) for PC that challenges players to stop an ongoing invasion of their world by horrific creatures from other planes of existence, while simultaneously growing ever more powerful by doing so. These creatures appear at a variety of elemental rifts that erupt at the confluence of these planes. Using an extensive level of customization, which allows players to very nearly create their own character classes, players defeat enemies, seal rifts and draw power from them. Additional features include: standard quest gameplay as well as player vs. player action, two factions each containing multiple races and a dynamic world full of unpredictability.


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World Of Warcraft Expansion: Burning Crusade Review

World Of Warcraft Expansion: Burning Crusade
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World Of Warcraft Expansion: Burning Crusade ReviewThis expansion pack introduces the new continent of Outland. This continent can only be accessed with a character that is at least level 58. If you're either just starting to play World of Warcraft, or you have no characters even close to level 58, you may just want to wait to buy the expansion at a later time.
However, the expansion also grants you access to two new races, the Draenei (Alliance) and the Blood Elves (Horde). You won't be able to create characters of either of these races if you don't have the expansion. So, if you want to play one of them you'll need to get it. If you're a new player who's just trying out the game, I'd suggest just getting the basic version and playing one of the original races, rather than spending the extra $40 before you even know whether you like the game.
You should also be warned that if you're upgrading from the original version of the game, even if your copy is already fully patched, you'll have to install the patches again after installing Burning Crusade. This is because they printed the CDs with version 2.0 of the client you use to play the game, but they've issued patches after that which you need to log into the server (up to version 2.05 as of this writing). If you look in the Patches sub-folder of your World of Warcraft folder on your computer, you should already have some of the patches present and be able to simply double click them to install. If you were to try to log in before doing that, you'll have to redownload the patch before it installs instead, which will naturally take more time.
Some people have complained about lag, crashes, and lines to log into the more popular servers. These are all short term problems. A lot of people are very excited about the expansion, and so there are far more players than usual logged in at once, which is straining the servers. Give it a week or two after release and it should begin to settle down.
For the basic version of WoW, the level cap is 60. If you install the expansion, the cap is increased to 70. If you have a level 60 character and want to continue to advance, you MUST upgrade your account with the expansion pack.
Additional level brackets for the Battlegrounds (Player vs Player areas) have been added to accomodate the new higher levels in the game. Also, a new battleground called Eye of the Storm has been made available for characters of level 61 and above. Additionally, around the zones of the new Outland continent, there are PvP tasks you can perform such as taking over control of towers, with the faction that controls all of the towers in a zone gaining a small bonus such as a 5% increase to damage anywhere in that zone.
They've also added a number of new instances/dungeons. The new ones have two settings, allowing you to go through them at either 'normal' difficulty, or 'heroic' difficulty. The heroic setting makes the enemies tougher, and provides increased treasure rewards. This keeps the instances useful for advancement over a larger span of levels than would normally be the case.
Most players will find that, as they do quests in Outland, they quickly begin to get armor that's superior to what they've previously been using. The monetary rewards in the new areas are also increased. Additionally, professions have been expanded to cover the additional levels in the game and tailoring has been expanded to include specialties similar to the way blacksmithing and leatherworking work.
Flying mounts are available on the continent of Outland for those who purchase them. However, these are not available to be used in the two original continents. This is because those areas were designed with the intention that they would only be accessed from the ground and a lot of work would have been required to make all of the quests and visuals work as intended if characters were permitted to fly around freely.
Be cautious about buying this item used. Each copy of the expansion includes a key code that is required to upgrade your account to allow access to the new content. If you buy a used copy of the software where the seller has already used that key to upgrade his account, you'll still be able to install the software upgrade, but the lack of an unused key will mean that you won't be able to apply the upgrade to your account that's required to actually access the new content.
If you install the expansion on a computer where more than one account is used (for example, if you and your spouse each has your own account) then you can only use the key to upgrade one of those accounts. The other account will continue to work, but it will not be given access to the expansion pack content. Therefore, you need to obtain one expansion pack for each account you or your household has if you want to access the new content on all of them.
Edit: As of January 22, 2007 Blizzard has announced on their forums that they're working on allowing players who already upgraded using the basic expansion to then also upgrade using the collector's edition in order to get the limited edition pet. You'll have to call Blizzard's billing service line with the unused collector's edition expansion key, so it's slightly more work than upgrading directly with the CE, but it can now be done.World Of Warcraft Expansion: Burning Crusade OverviewBlizzard Entertainment took online role playing by storm with their hit title, World of Warcraft. With mind-boggling improvements in graphics, gameplay networking, and interface -- really every category -- this game became the crown prince of the genre. World of Warcraft players will be excited by the approaching release of the new expansion pack: World of Warcraft: The Burning Crusade. This pack expands the already massive, award-winning multiplayer online role-playing game by tremendous bounds, adding new races, lands, battlegrounds, professions and items, and much, much more. Although no release date has been set, here is sample of what you can expect from The Burning Crusade.
The expansion pack features an increase in the level cap to 70. There are two new playable races, including the magical Blood Elves that you can read more about below. The other race has not yet been released by Blizzard. There will be new starting zones in Quel'Thalas and beyond. Another eye-opening addition is the entirely new, unexplored continent of Outland that is reachable through the Dark Portal. Plus, you'll find many new high-level dungeons to explore in Azeroth, Outland, and elsewhere that will substantially boost gameplay. There are new flying mounts in Outland; tons of new and dangerous monsters (including epic world bosses); hundreds of new quests and items; and even a new profession: Jewelcrafting. Of course this isn't the end of the list -- this is just a glimpse of what Blizzard has planned for their unreleased expansion pack.

The New Story, the Rumors, and More Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands, and have broken through the Dark Portal to investigate the realms beyond the known world. In this expansion pack, The Burning Crusade refers to the Burning Legion's ongoing efforts to destroy life on Azeroth. To date, the Burning Legion's exploits have been documented in Warcraft III and in the War of the Ancients novel trilogy. As part of the expansion pack, players will now be able to travel through the Dark Portal to confront the Legion on otherworldly battlefields.

Although only one race has been revealed, Blizzard has announced plans to unveil details about possible additional races at a later date. On the other hand, many details have been released about the new continent, Outland. Players last visited Outland in Warcraft III: The Frozen Throne, alongside Illidan as he conquered the Pit Lord Magtheridon's domain. Players will also gain access to Quel'Thalas, the region to the northeast of the Forsaken lands, where the Blood Elves reside. Blizzard says that this expansion pack holds even more new areas that are ripe for player exploration -- additional details will be revealed in the months ahead.

Blizzard also has plans to add new dungeons and battlegrounds with the expansion, though the exact number has not yet been determined. One upcoming dungeon that has players excited is Karazhan, which is located within Medivh's tower. Because Medivh has played such a central role in Warcraft lore, Blizzard is convinced that longtime players will be especially interested in seeing what Karazhan contains. As for battlegrounds, Blizzard has released very little information. However, they have announced plans to make some of the battles from the past accessible through the Caverns of Time.

Blood Elves: The New Race Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thas. These high elves, as they called themselves, created a fountain of vast, magical energies within the heart of their land -- the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies, regardless of the bitter lessons they'd learned in ages past.

During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly all of the high elven population. In addition, he used the Sunwell's energies to resurrect a powerful undead Lich, Kel'thuzad, thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate.

In the midst of the elves' darkest hour came Kael'thas Sunstrider, the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magic that once empowered them. Renaming his people "blood elves" in honor of their fallen countrymen, Kael taught the survivors how to tap into ambient mystical energies -- even demonic energies -- in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's watchful eye, Kael and his blood elves regained much of their former power.

Unfortunately, the blood elves practice of embracing demonic energies caused their former comrades in the Alliance to shun them. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland where they can reunite with Kael'thas and achieve the golden destiny he has promised them.

Outland: The New Continent Once the beautiful homeworld of the orcs, all that remains of Draenor is the scattered wastes of Outland. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul -- the dark warlord of Horde -- had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, his plan backfired and the gateway's clashing energies resulted in a massive catastrophic explosion that ultimately ripped the world of Draenor to pieces.

Nearly thirteen years later -- towards the end of the Third War -- the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed, floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them "Outland." He quickly seized control of the chaotic region and sealed the last of Ner'zhul's gateways.

Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies -- most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. For now, Outland is home to a number of scattered draenei tribes, primitive orcs, and powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.

What else can expected? Blizzard has tantalized Warcraft players with the brief glimpse into The Burning Crusade's storyline. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought were vanquished have returned to renew their terrible Burning Crusade? These and other questions will remain unanswered until the gameplay can be explored by role-playing Warcrafters.




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