Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Rift Review

Rift
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Rift ReviewComing from someone who has been playing all type of MMORPG games from MUD to WoW and all that are in between. RIFT is a great game by its own rights. It's been a long time since the MMO community has a very successful launch. I'm not going to compare features between this game and that game, but here are the good and the bad from my playing experience.
Default UI is a great. Although many of the goodies are turned off by default, you can easily turn them on through the interface setting. No need to go to addon website to install extra stuff. Things like target of target, AoE auto loot, auto sell gray items, etc. The UI layout editor is very easy to use. I'm actually really happy with it out of the box. It's not perfect, but a great starting point.
Public groups. I thought it was dumb when I first saw it, but there's a plus sign above everyone's avatar. You can click this and invite yourself to create an auto-group with the person. This is great when you see someone doing the quest you're looking to do, you can just auto group and you both and help each other. When you're done, just leave and be on your way. You can turn this feature off if you don't like a random stranger joining you. This also works for Public Group when taking down world events, such as RIFTs and Invasions. If there are multiple public groups, it merges them in to one.
Warfronts. Essentially, it's instance battlegrounds. The queues are very quick since its cross-servers. You need to be at least level 10 to do your first Warfront. There are brackets from 10-19, 20-29, and so on. It's pretty much the same old same old here, so nothing exciting about it. The experience gain is enough that you could level from just playing the warfronts if you choose to. I don't recommend it though, it gets boring pretty fast if playing it back to back... to back. Plus, you'll be pretty weak because you can't get gear efficiently if this is all you're doing.
Rifts and Invasions are pretty cool at first. After awhile it's just a zerg fest. I don't mind doing this, but again, in moderation. The blue and purple tokens you get from it are zone specific, so spend those to get yourself stronger. Not a lot of experience from invasions, so you can't level off of it like you can from warfronts. If you farm the invasion currencies you can buy items to make yourself stronger.
Quests are pretty much a straight shot. What is great about them is that you get pretty decent gears from following quests line. It will continually upgrade your gear as you go along. So this is the most effective way to get decent gear if you're playing by yourself or with a friend.
Dungeons are also pretty much like other games, but a lot prettier! It's hard to describe in words. The first instance is the Realm of the Fae, and the winter top mountain is pretty amazing, a must see! I won't spoil it.
This brings me to another point. The graphic and game effects in this game look very nice. Warrior's cleave bring up dust from the ground looks amazing. If your computer can handle ultra setting, the game is very pretty. I enjoy the graphic a lot. The last game I play that I thought was pretty was LotRO, this beats it.
Sound effects is pretty good, nothing that stands out. The script events and voice over is a nice touch, but nothing special. I turn music off when playing so I can't comment on that.
The loot is pretty also straight forward. The nice touch here is that all souls in the class use the same stat no matter what you're doing. For example, all clerics will use WIS gear. So I won't have to haul STR/DEX gear when tanking, WIS when healing, and INT/DEX when trying to DPS. All cleric uses WIS as the main attribute and that gets converted depending on the souls. If I'm tanking as Cleric Justica my WIS converts to STR for tanking. All I have to worry about is if I want to tank with 2H weapon or 1H and shield. Pretty awesome!
The Classes and Souls system is also nice, because it's very flexible. You can also purchase new roles to swap out from Tank to Healer on the fly. Since you're using pretty much the same gear from one role to another, it's painless.
In my opinion, this game doesn't bring anything new or innovative. It takes all the things other games done well and implement them in a nice package. There are a lot of improvements to be made. Like I said, it's not perfect, but it's a great start.
NOTE: If you are looking to buy this game, I recommend getting the Digital Collector's edition for $60. An extra $10 will get you a mount right off the bat (no level restriction) for all new characters that you make. The cheapest mount you can get is about 2.5 plat. I didn't get 2.5 plat until about level 20 from a normal play. I created 3 characters to level 20, and it's pretty much the same pace. Having the mount as soon as you can get to the mailbox is awesome.Rift Overview
Rift is a Massively Multiplayer Online Role-Playing Game (MMORPG) for PC that challenges players to stop an ongoing invasion of their world by horrific creatures from other planes of existence, while simultaneously growing ever more powerful by doing so. These creatures appear at a variety of elemental rifts that erupt at the confluence of these planes. Using an extensive level of customization, which allows players to very nearly create their own character classes, players defeat enemies, seal rifts and draw power from them. Additional features include: standard quest gameplay as well as player vs. player action, two factions each containing multiple races and a dynamic world full of unpredictability.


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Diablo 2 Expansion: Lord of Destruction Review

Diablo 2 Expansion: Lord of Destruction
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Diablo 2 Expansion: Lord of Destruction ReviewMany people complain about the high price of the Diablo 2: Lord of Destruction (LOD) Expansion set. To do so, I think, is to miss the point. You buy the game to play it, and its playability is what matters. People tend to think that an "expansion" merely adds a "10% more" to a game - but the fact is, LOD adds so much to the original game that you will probably never look back.Why would you give up a doubled stash? The 800x600 resolution pestered for way back in 2000 when D2 Classic was released? Instant switching between two sets of weapon/shield? New class-specific items, new uniques, greatly improved set items (gain bonuses as you collect each item, instead of having to complete them), elite items, runes (and runeword items), crafted items (i.e. make your own rares)? Two new classes (a druid who can summon creatures, cast elemental spells and shapeshift; an assassin who practises martial arts, lays traps and hones shadow disciplines), and an entire new act set in a wintry landscape (bunnies included)? Afraid to play alone? Don't worry, now your hirelings survive more than their first hit, and can be equiped with weapons and armour - they can even teleport when you walk too far! And some even have paladin auras! And they can be resurrected!How about little little details like: you can now reset the gambling screen at will; gambling prices scale with your level; a repair-all-equiped items button; blue items now get the most powerful prefixes/suffixes, giving them renewed value; click an item on the Horadric Cube to place it inside (you have to do it to realise the convenience); Act 2 Desert Warrior hirelings cast paladin auras; Act 5 Barbarian hirelings use Stun and Bash; town NPCs now sell more items; Act-end bosses can now be repeatedly killed for chance to find top items (in D2 Classic, great stuff only drops once); you can walk through your hirelings/minions (no more traffic jams in the Maggot Lair)... and the list goes on.Let's be honest though - everyone knows that the game code is not perfect; it has its bugs. Few games (especially of this scale) can claim to be bug-free. But despite this, the game is totally playable. I myself have not stopped playing D2 since June 30, 2000. The important thing to savour is the fact that the developers, Blizzard, are keen on resolving technical problems and gamneplay issues: think about it - Blizzard has released NINE patches to date. This may seem to suggest that the game is wrought full of bugs, but change your perspective - what it ultimately says is that its developer is conscientious enough to keep working at it. How many software developers can claim this level of diligence?Ultimately, the game is super-fun. As I suggested in my review of Diablo 2 (Classic), the game rewards all kinds of players, from the undiscerning clicker to the meticulous strategist - that is one of Blizzard's secret ingredients: allowing every style of player to find something that suits them in the game, and yet never fully satisfying them. I suppose that's why, after countless games, my wife is still trying to perfect her (deceptively simple?) mace-stunner barbarian...Diablo 2 Expansion: Lord of Destruction OverviewNew Characters:Assassin -- The Order of Mage Slayers was formed after the Vizjerei survived the tragedy brought on by Bartuc and Horazon. Their purpose was to watch for rogue magi that may become corrupted by the forces of Evil. To be effective at this task they were trained in abilities that were not conducive to Demonic corruption. Living as rumor and myth to the general population, even other magi knew very little about this mysterious order. Their reputation was shrouded in mystery and t

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Operation Flashpoint: Cold War Crisis - Gold Edition Review

Operation Flashpoint: Cold War Crisis - Gold Edition
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Operation Flashpoint: Cold War Crisis - Gold Edition ReviewIn my opinion this has to be one of the things that any gamer who even remotely enjoys action/first person shooters must own. This is the most in-depth game ever in this genre. You can fly, drive, snipe, lead, and any other thing any real soldier could. This is the best tactical sim. ever. Also the game has a very in depth story-line, which is one of the best, next to Dues-Ex. I enjoy almost any kind of game, but this is one of my top 3. Probably number 1. The designers are Czech, and they realistically modeled the speech. All of the Russian is pronounced correctly and the statements make sense. This is another game in which you must "stop n' drop" to have a chance in a fire-fight. Also most of the fire-fights go on at long distances, in which the enemy is barely in sight. The weapons are modeled realistically, and there is a huge variety. I always drop the M-16 and grab an ak (more stopping power). Wounds are realistically modeled. There is also a large variety of transports, tanks, copters, and a plane. With the gold upgrade, there are some new things and a new 20 mission campaign.Operation Flashpoint: Cold War Crisis - Gold Edition Overview

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The Witcher Enhanced Review

The Witcher Enhanced
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The Witcher Enhanced ReviewWere I a member of the gaming Industry right now, I would be shamed to be taught what gaming should look and feel like and how it should be marketed by a small Eastern European company. Who of the multi-billion gaming "giants" ever went back to improve a released game? Yet, there you have it: thanks to CDPROJECT gaming as an art-form is still alive and kicking!
This was the most awaited fantasy cRPG in the past 3 years. Not only did the original deliver, but even more work has gone into truly improving it.
THIS WAS ONE OF THE MOST BEAUTIFUL cRPG GAMES I HAD EVER PLAYED - AND NOW IT IS GORGEOUS!
The environments are detailed, realistic, and can be experienced from up close. Grass, flowers and tree branches moved in both FABLE and TITAN QUEST as well; these, however, seem so true I caught myself reaching for my...antihistamines! Weather affects and day-night alterations (you have to see the elongating shadows to believe them!) are just gorgeous! More importantly, these are not just eye-candy: certain NPCs and monsters appear only when the correct combination of time-of-day and weather coincide...The horizon is far and the clouds move in endless variations. It reminded me of the sky of the original UNREAL, another visually ground-breaking game at its time. PURE VISUAL MAGIC!
The character (Geralt) can master both sword-fighting and magic spells (what is known as a Warlock). To some die-hard RPG fans this may seem like heresy, nevertheless, keep in mind that multi-classing is not unheard off. The movement repertoire for both practices are impressively designed. Especially the sword-fighting, it is at par to any console action game. And the spells (both offensive and defensive ones) are not less impressive.
Free roaming? Yes and no. One can decide which parts of the map he will visit but loading is still needed to travel even annoyingly short distances. And since quests and side-quest still have to be completed, yes, eventually a subtle, yet ever present, directionality is present.
Looting and bartering? Aaah...yes, sort of. You practically never change the sword you start off with (although you do get to improve its abilities), whereas good armor is only a little easier to come by compared to PLANESCAPE. On the upside, you get to gamble, have romantic relationships (FABLE was full of great ideas after all!) and bribe for information, so trinkets have other uses as well.
Detailed character modifiers? Nothing like the AD&D rules. You gain talents (gold, silver & bronze) which you can spend to improve your fighting or magical abilities. Pretty much like the DIABLO or the TITAN QUEST abilities systems.
So, apart for the slight action-cRPG handicap, I have only two other objections. First, the...camera placement. Once more the atrocious Aurora Engine (remember NWN2...?) will keep auto-placing it where it is bound to get on your nerves - as it targets your character even if that is not the most logical option. Yes, this has indeed improved compared to the original but one cannot teach an old dog new tricks.
Second, the controls. They need getting used to as the fighting combos are still easily ruined by clicking out of sync. You do eventually get the hold of it, however it keeps glitching.
Nevertheless, its shortcomings are not enough to diminish the breath of fresh air this release brings to the scene. The Enhanced edition not only is a truly reworked game but it also comes full with detailed Manuals, beautiful Maps and all the extras that games used to come with in the good old days...

Whereas the BALDUR's GATES saga was story-heavy but (by today standards) visually wanting and the NEVERWINTER NIGHTS series was found, well, wanting in all aspects, THE WITCHER is the dream cRPG that BIOWARE was supposed to be capable of releasing all along but never did - and its current EA bedfellows surely put a stop to such aspirations now. That game, however, is finally here - and not from whom you would expect.
A tip of my hat to CDPROJECT for keeping the ART-FORM of Gaming alive. Well done indeed!
HIGHLY RECOMMENDED!The Witcher Enhanced Overview

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Darkspore Review

Darkspore
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Darkspore ReviewThere are two basic ways to follow up one game with another: an out-and-out sequel, which runs the risk of either being too much like the original or leaving off some cherished feature the fans of the original loved; and then there's the "spiritual successor": a 'like' game that is similar to, but not directly tied to, the original (like Bioshock and System Shock 2).
Darkspore is more of the latter--it is only barely tied to the Spore universe at all and only vaguely plays like a Spore game. It's still tons of fun to play, don't get me wrong, but if you're expecting a multi-stage Sims-style world creator...well, this is more like a Diablo-esque, Dungeon-Siege-y game. Gameplay is from overhead and you click on targets and techniques or use your keyboard to automate your creatures' combat with the many opponents wandering through a level.
The concept of Darkspore is this: the Crogenitors got to playing around with DNA, and eventually decided to stack so many customizations/modifications onto the creatures they created that this "Exponential DNA" (called "eDNA") destabilized. It formed "Darkspore", genetically tainted mutations that were practically unstoppable and went on a rampage. The Crogenitors were nearly wiped out; survivors were loaded onto ships with computers capable of solving the eDNA problem. That's where you come in: you're a recently-awakened Crogenitor. eDNA has been stabilized, and you now have a handful of creatures capable of standing up to the Darkspore, but not likely to go nuts and try to kill you. You walk them through various places Diablo-style and wipe out any Darkspore creatures you find. In the meantime, you're aboard your spaceship and your computer walks you through the in-between moments, like modifying a creature, adding/removing team members, or picking what type of adventure you want to do next.
There are some twists that make your gameplay unique. First, you can find, add, and upgrade each of your creatures' capabilities. The Editor resembles the Spore editor, creature control just doesn't make as much difference as Spore offered you. Most of your work is closer to Spore's Civilization stage, where you primarily dressed your creatures in interesting ways (though you still have very much the same ability to change body parts, size, shape, paint-up, and etc.). The other change from a typical dungeon-crawler is that your creatures are swappable: you'll find yourself using one creature for monsters that are numerous but weak, then switching to another when there's just one or two strong opponents and you need some heavy one-on-one damage. This also helps you out in the health department: if one creature is starting to get badly injured, just switch to another, finish the battle, and then switch back to collect the heals and power-ups. There's also the ability (eventually) to be more squad-based, controlling multiple creatures, and of course you can also team up with your friends for some co-op fun. Your game is "in the cloud" - based on your Spore account, it puts your stats on whatever computer you log into the game from (bye-bye bad DRM? Let's hope!) and the online arena also lets you jump into PvP if that's more to your liking.
Graphically, Darkspore is gorgeous. Colors are bright, and the designers clearly went to a lot of trouble to add a good color palette, lots of lighting, and places that glitter or sparkle. I sometimes found myself gaping at crystalline formations in the background when I needed to be watching my creature. One nice touch that I liked: it may just be my hardware, but the level of blood and gore in the Beta was ridiculous. It quite literally looked like a bright raspberry cloud would explode in a 20-foot radius every time you defeated an enemy. Thankfully, you can turn this off, and I think it even looks cooler, watching the enemies swirl into a dark cloud of energy when they're defeated.
If you're a fan of the original Spore series, you will like this game if you treat it more like "the dark future after a long run of the Galactic Adventures pack". Consider it an Action RPG and not a Civ/Sim/Strategy game like Spore. If you enjoyed other Diablo-like games and like the ability to more closely tweak a stable of characters, you'll be in for a lot of fun with Darkspore.Darkspore Overview
Darkspore is a Sci-fi Action-RPG game from Maxis that uses the development houses award-winning Creature Editing technology from Spore to bring a whole new franchise to life. With this unique customization functionality players are able to create genetically altered heroes which are in turn used against a mutant horde that has terrorized the galaxy for 1,000 years in an RPG like none before it. Additional features include hundreds of enemy types, multiplayer support including co-op, exceptional replay value


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Archlord Review

Archlord
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Archlord ReviewI participated in the open beta of Archlord, enticed by the great graphics and a break from World of Warcraft, which has become repetitive to me. I was utterly disgusted by this game within two hours. I didn't play long enough to encounter the serious bugs mentioned by the previous reviewer, but he's not alone in his claims. I simply cannot confirm nor deny that.
However, that doesn't really matter. I was shocked to find out that the game really wants you to move using a click-to-move interface. What's worse is that if you click to move somewhere, there's almost no chance your character will get there if there is *anything* in the way. Tree stump? Groundhog? No deal. To move, you literally have to click 5 feet in front of you every 3 seconds until you get to your destination. Fun!
I much prefer the W-A-S-D keyboard movement control with mouse look, the standard in just about every first person shooter and every successful MMO (WoW, EQ, CoH/CoV, the whole bunch). Guess what? Keyboard control is crippled in this game. Sure, W moves you forward, but A and D turn you at a 45-degree angle only--there is no smooth movement. In fact, movement is ridiculously awkward, and the camera was flipping all over the place.
Compound this with clicking to move and clicking to attack are the same mouse click! No! I was trying to run *past* that slime....I didn't mean to attack it! On the flip side, there's nothing like being in a heated battle, and you go to click to attack, and you accidentally run into another group of baddies because you *just* missed the enemy and clicked to move instead. Nice!
One last point: The entire purpose of this game is to become the Archlord, the most powerful person in the entire server. Anyone reading this try to become highest ranked PvP in WoW? Most servers have 1-3 top-ranked people (Rank 14) and less than 1% of all active players make it past Rank 10. If you are married, have a girl/boyfriend, or have a job (full- or part-time), you'll never be archlord. It's going to be some unemployed dude or a kid that has unlimited play time.
Why buy a game whose ultimate goal is something you'll never reach?Archlord Overview

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Heroes of Might and Magic V: Tribes of the East Review

Heroes of Might and Magic V: Tribes of the East
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Heroes of Might and Magic V: Tribes of the East ReviewTribes of East is the final chapter of the Heroes of Might and Magic V trilogy. Even though this expansion was not highly anticipated as its predecessor, Hammers of Fate, it was generally better received by the HMM5 internet community for competency issues. Ubisoft definitely put their best foot forward to ensure that all of the glitches were ironed out before releasing a buggy product (contrary to the original HMM5).
The GOOD!
* TOE IS A STANDALONE PRODUCT - This is a very convenient installation feature that allows you to install the product without owning any of the previous HMM5 products. No annoying prerequisite installations to worry about.
* TOE DOES NOT REQUIRE THE DISC TO RUN - Another convenient installation feature that allows you to launch the game with the DVD absent in your disc drive (Be warned: This feature could be unintended by Ubisoft as it was not advertised on the packaging and could be removed in a future patch).
* A NEW FACTION AND HERO - A strong majority of HMM5 fans were anticipating and begging for the arrival of the nomadic and savage faction known as the Orcs. Their Stronghold hosts a diverse array of units consisting of Goblins, Centaur, Warriors, Shamans, Slayers, Wyverns and Cyclopes. Under the command of an Orcish Hero (The Barbarian) these units can utilize a Bloodrage ability. This ability is accumulated in correlation to the amount of damage that unit inflicts and as a result will give the Orc units access to additional abilities (ie. Cyclops obtains a Fear Aura when obtaining Bloodrage level 3).
* AN ALTERNATE UPGRADE TO EVERY UNIT - This is a highly celebrated feature of ToE that adds a whole new dimension to the HMM5 gameplay. Whenever a creature dwelling is upgraded in a town, the player can choose between two different upgrades for the creature stack. (For example, after the player upgrades the Lich Dwelling in the Necropolis, he/she now has the choice of upgrading a Lich into an Arch Lich or a Lich Master.) As a result there are essentially 50% more creature types availible vastly opening the strategic diversity in a battle. In addition, there is also a "regrading" system allowing the player to interchange his/her units from one upgrade to the other. (For example, the player can pay to "regrade" a stack of Arch Liches into a stack of Lich Masters and vise versa so that the player is not forced to dedicate themselves to one upgrade type).
* SOME NEW INTERFACE FEATURES - Ubisoft did a fine job attuning their eyes and ears to consumer feedback by implementing some very convenient modifications to the user interface. The first one is the Kingdom Overview screen. This allows you to view hero and town details all in one screen without having to tediously cycle through all of them in the town view(a nice feature available in HMM3). In fact you can even access the build menus from here greatly speeding the pace for multiple town management. The second is a "Wait" button in battle menu, something that was highly desired since the original since HMM5. There are a couple more minor features in ToE that smooth out the gameplay but I do not wish to go into them all in great detail.
* PLENTY OF NEW ARTIFACTS, AND ARTIFACT SETS - The new artifacts offered by ToE are well balanced and function specific bestowing a very strategic use for each one. Many of the original artifacts along with some new ones are components of artifact sets. For each set artifact that the hero equips, he/she receives additional bonuses. (For Example: if the hero equips 2 artifacts from the Dragon Set he/she receives +1 to all hero parameters in addition to the original artifact bonuses. If the hero equips 4 artifacts from the Dragon Set he/she also receives +5 attack and all tier 7 creatures in the army receive +20 HP).
* THE GRAPHICS - Despite the 18 month disparity between the release dates of HMM5 and ToE, this game is not a hair more graphic intensive. This means that the consumers of HMM5 who met bare minimum specs will not have to purchase a whole new PC or upgrade their hardware just to run this game. However, Ubisoft did include a couple new display settings to tailor to wide screen monitors and laptops.
* GOOD MAP EDITOR CONTENT - ToE has a batch new terrain types along with a slew of new interactive and decorative doodads. This greatly diversifies the amount of creativity involved when creating a new map with the map editor.
* FAN CONTENT MATERIAL - This aspect alone illuminates the high level of appreciation that Ubisoft has for their online community. ToE comes included with a 300 plus page .pdf manual that breaks down the specifics for every creature statistic, spell formula, artifact bonus, and just about every concept involved with this game. This manual is pretty much the holy bible to the HMM5 series and is compiled by a very credible fan base known as the "Age of Heroes" community.
The BAD!

* NOT SO INTELLEGENT ARTIFICIAL "INTELLEGENCE" - This is the sole reason I gave ToE a 4-star rating in the "Fun" category. I feel that a competent A.I. is an imperative necessity for the turn-based strategy genre and throughout the whole HMM5 trilogy I have been pretty disappointed. I don't think this is the worst A.I. ever coded into a PC game but it is apparent that Ubisoft neglected to invest the proper amount of time in their A.I. so it can adapt, prioritize, and strategize in specific situations. I simply do not feel like the A.I. is a comparable opponent unless it is set on higher difficulties where it will flagrantly "cheat" (by receiving extra resources, experience, etc) making you lose that feeling of being in a battle of wits.
* NO NEW NEUTRAL CREATURES - With the release of every HMM expansion pack I always look forward to utilizing new mercenary creatures that are not affiliated with the 8 main factions. I was hoping that they'd bring back classics like the Medusas, Efreeti, Beholders, Basilisks, among many others. Don't hold your breath as there is not a single new neutral creature in ToE.
* TOO FEW NUMBER OF NEW MULTIPLAYER MAPS - With the creation of several new terrain types and the numerous addition of interactive doo-dads, I expected Ubisoft to work their creative team to the bone to pump out new maps and scenarios. Unfortunately that was not the case as there were only 4-6 new custom maps with this expansion. However, there are many 3rd party sites that provide multi-player maps and single player scenarios for download.
OVERALL: ToE has exceeded my expectations. If Ubisoft spends the proper time to revamp the A.I.(or maybe scrap it completely and start from square one) and release more multiplayer maps in a future patch then this will be a virtually flawless product. It is obvious that the numerous PROS of ToE outweigh the potentially rectifiable CONS. ToE's new features do a good job enhancing the gameplay mechanics providing a highly crafted but fluid turn-based strategy experience. For that reason, this game is worthy of the 5-star rating and is definitely worth buying for any casual or diehard fan of the Heroes of Might and Magic series. On the flipside, people new to the franchise might want to pick up a precursor title first.
Heroes of Might and Magic V: Tribes of the East Overview

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7.62 Review

7.62
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7.62 ReviewAfter hours waiting for this download to finish I clicked on the icon to plat it. Got an error message saying I should download it again. I didn't.
7.62 Overview"7.62" - is a tactical action game, sequel to Brigade E5, similar to such classic titles as Jagged Alliance, X-Com, and Silent Storm.

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Deus Ex: Human Revolution - Standard Edition Review

Deus Ex: Human Revolution - Standard Edition
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Deus Ex: Human Revolution - Standard Edition ReviewMy gaming setup: AMD X6 1090xt, Windows 7 Ultimate x64, GTX 480, 256GB RAID 0
Crucial M4 for the game partition, 16 GB 1866MHz DDR3.
Here's a very brief background of how much time I spent playing the original
Deus:Ex. I beat the game 5 times including once where I just killed 3 targets
total and used stealth / darts. I loved the original and it's the only game
for the PC that I've bought twice (the CD got damaged during a move). With
that in context, I groaned when I heard about this game. DE: Invisible War
was such a failure that I didn't really expect anything from this game.
Then I read the reviews on metacritic and as I don't trust most reviews anymore,
I wasn't sure what to think. I figured I'd bite the bullet and play the game and
find out. I started playing the game wanting to prove myself right and wanting to
hate the game. That wasn't hard in the first 10-15minutes. The combat system was
not what I expected (this is during the first action sequence) - the AI shot straight
and it didn't take a lot of bullets in "normal" mode to bring you down. My ego
satisfied about how I was right about this game being "meh", I figured I'd play for
a little longer and then the spirit of the original Deus Ex showed itself.
I kept playing for 5 hours and was completely hooked. I was wrong about my
assumption but I didn't care. I didn't even care for the main story-line at one point.
Oh "steal stuff from morgue?" I'll get to it. I love exploration and side-quests and
there's plenty of that. There's innovating hacking that rewards you for taking risks.
The game environment is pretty well done although not as good as the original DE. The
interface for weapons/quests/map is a well-designed one. You make choices and they have
consequences. They really do. There are also lots of references to the earlier game
and to general humor (Nigerian email scam for e.g.,).
Combat seemed a little off as if the developers intentionally want you to use assault
as a last resort. The game rewards you for finding hidden passages in general. You get
rewarded for merciful takedowns where you don't kill your enemies. You get rewarded if
no one spots you when you are on objectives where you walk into enemy dens. You are
rewarded if you trigger no alarms during an objective (or quest). Rewards are usually
XP, money, hacking tools. Maybe I need to get better with cover but this isn't Gears of War!
I didn't pay a lot of attention to the music which means it didn't annoy me. I was not
happy with the graphics in general. There are plenty of graphical glitches- some hard
to spot, some obvious but they don't really detract anything from the gameplay. The engine
seems to be outdated (probably explains the low hardware requirements) and graphics aren't
as shiny as trailers / screenshots led you to believe. The controls have a console-ish feel
to them. The fact you have to hold / tap a key to achieve different results is disappointing.
This is the PC for crying out loud - let us assign different keys if we want to.
Yes, this game requires Steam. Yes, you can quick save and quick load using F5 and F8
respectively. Saving is really fast but loading takes too long (the game is installed
on a RAID0 128GB Crucial M4 SSD set) and load times get progressively worse the longer
you keep playing the game. This is ironic and annoying because it's hard to stop playing.
Poor memory management? Please patch :(. I got about 3 hours of sleep last night.
To summarize...
Pros:
+ Excellent gameplay, improves on many (not all) game elements from the original
+ Innovative rewards for taking additional risks during gameplay
+ Open sandbox style gameplay with a good number of side quests and exploration opportunities
+ Plenty of replayability / replay value in this game
+ Decent AUG tree / advancement system (see Cons)
Cons:
- Graphics are disappointing. I wasn't expecting a Crysis but the engine looks old and the
glitches don't help
- AI suspicious / warning system feels half-baked
- The character advancement system feels inferior compared to the original Deus Ex (it's an RPG!)
- Gun combat is disappointingly weak and badly done (despite the "take cover" idea)
Other thoughts:
* Not sure why every female model in the game is busty - the way of the future? AUG implants? (harr harr)
* The futuristic cars/bicycles look silly at best but I guess cyberpunk is forgiving to a large extent
In conclusion, I was going to give this game 4 stars but with the amount of time and
enjoyment I'll get from this game, I might as well be honest with myself. This game is
nothing like the original but comes close enough. I know several years from now I'll pick
up a copy of Deus Ex to play again because that game was/is a cult classic. Human
Revolution probably won't make it to that category but is a strong contender for Game
of the Year 2011.
Update: The long loading times is now patched. The other thing I wanted to add is that the boss
fights can be really annoying to begin with. The first boss isn't walk in the park and can be very
annoying since you don't have a lot of augments and if you are like me, all your advancement is
in hacking and you carry around a tranquilizer rifle. That won't help against bosses where you
need a minimum amount of firepower. So be ready for a good amount of headache against boss-fights
at least in the first few hours...Deus Ex: Human Revolution - Standard Edition OverviewThe long-awaited return of the award winning franchise that blends the best of Action and RPG: the perfect mix of combat, stealth, hacking, and social gameplay.

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