Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

Darkspore Review

Darkspore
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Darkspore ReviewThere are two basic ways to follow up one game with another: an out-and-out sequel, which runs the risk of either being too much like the original or leaving off some cherished feature the fans of the original loved; and then there's the "spiritual successor": a 'like' game that is similar to, but not directly tied to, the original (like Bioshock and System Shock 2).
Darkspore is more of the latter--it is only barely tied to the Spore universe at all and only vaguely plays like a Spore game. It's still tons of fun to play, don't get me wrong, but if you're expecting a multi-stage Sims-style world creator...well, this is more like a Diablo-esque, Dungeon-Siege-y game. Gameplay is from overhead and you click on targets and techniques or use your keyboard to automate your creatures' combat with the many opponents wandering through a level.
The concept of Darkspore is this: the Crogenitors got to playing around with DNA, and eventually decided to stack so many customizations/modifications onto the creatures they created that this "Exponential DNA" (called "eDNA") destabilized. It formed "Darkspore", genetically tainted mutations that were practically unstoppable and went on a rampage. The Crogenitors were nearly wiped out; survivors were loaded onto ships with computers capable of solving the eDNA problem. That's where you come in: you're a recently-awakened Crogenitor. eDNA has been stabilized, and you now have a handful of creatures capable of standing up to the Darkspore, but not likely to go nuts and try to kill you. You walk them through various places Diablo-style and wipe out any Darkspore creatures you find. In the meantime, you're aboard your spaceship and your computer walks you through the in-between moments, like modifying a creature, adding/removing team members, or picking what type of adventure you want to do next.
There are some twists that make your gameplay unique. First, you can find, add, and upgrade each of your creatures' capabilities. The Editor resembles the Spore editor, creature control just doesn't make as much difference as Spore offered you. Most of your work is closer to Spore's Civilization stage, where you primarily dressed your creatures in interesting ways (though you still have very much the same ability to change body parts, size, shape, paint-up, and etc.). The other change from a typical dungeon-crawler is that your creatures are swappable: you'll find yourself using one creature for monsters that are numerous but weak, then switching to another when there's just one or two strong opponents and you need some heavy one-on-one damage. This also helps you out in the health department: if one creature is starting to get badly injured, just switch to another, finish the battle, and then switch back to collect the heals and power-ups. There's also the ability (eventually) to be more squad-based, controlling multiple creatures, and of course you can also team up with your friends for some co-op fun. Your game is "in the cloud" - based on your Spore account, it puts your stats on whatever computer you log into the game from (bye-bye bad DRM? Let's hope!) and the online arena also lets you jump into PvP if that's more to your liking.
Graphically, Darkspore is gorgeous. Colors are bright, and the designers clearly went to a lot of trouble to add a good color palette, lots of lighting, and places that glitter or sparkle. I sometimes found myself gaping at crystalline formations in the background when I needed to be watching my creature. One nice touch that I liked: it may just be my hardware, but the level of blood and gore in the Beta was ridiculous. It quite literally looked like a bright raspberry cloud would explode in a 20-foot radius every time you defeated an enemy. Thankfully, you can turn this off, and I think it even looks cooler, watching the enemies swirl into a dark cloud of energy when they're defeated.
If you're a fan of the original Spore series, you will like this game if you treat it more like "the dark future after a long run of the Galactic Adventures pack". Consider it an Action RPG and not a Civ/Sim/Strategy game like Spore. If you enjoyed other Diablo-like games and like the ability to more closely tweak a stable of characters, you'll be in for a lot of fun with Darkspore.Darkspore Overview
Darkspore is a Sci-fi Action-RPG game from Maxis that uses the development houses award-winning Creature Editing technology from Spore to bring a whole new franchise to life. With this unique customization functionality players are able to create genetically altered heroes which are in turn used against a mutant horde that has terrorized the galaxy for 1,000 years in an RPG like none before it. Additional features include hundreds of enemy types, multiplayer support including co-op, exceptional replay value


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Deer Drive Review

Deer Drive
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Deer Drive ReviewGame is fast paced and fun. Levels become increasingly more difficult to challenge the player. Bought it for me, now my wife can't stop playing it and she thought that she would hate it.Deer Drive Overview

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Rage Review

Rage
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Rage ReviewI recently completed id's Rage for the PC, so I decided to post a review of the game. Here are ten important things you need to know:
1. Gameplay - Simply put, Rage is fun. The controls feel smooth and natural as you progress through an exciting world of action and suspense. The gameplay is mostly linear, but there is enough variety to keep it interesting. Furthermore, the sidequests are fun, and they mesh well with the pace of the game. Rage doesn't push too many boundaries, but it doesn't feel like it needs to.
2. Graphics - The world of Rage is as rich and beautiful as a post-apocalyptic world can be. Up close, the textures appear slightly low-res, but that barely impacts the overall presentation. Minor texture popping is an issue, although it has mostly been remedied with recent updates.
3. Characters - The characters that live in Rage are vibrant and well-voiced, but they are ultimately unmemorable. Some blame is due to the fact that you never get to stay in one town for very long, but the primary fault is that there is no character development. The characters only exist to assign missions and provide atmosphere to the story and environment.
4. Plot - The recycled story is Rage's weakest feature. What exists is well-delivered, but it will leave you wanting more, especially after the game's anti-climatic conclusion. Plot voids may be acceptable in some action games, but Rage is designed to make the player crave something epic. This expectation ultimately leads to disappointment.
5. Multiplayer - Rage has two multiplayer modes, but neither is compelling, and deathmatch is completely absent. This omission is disappointing because Rage's weapons would have been exciting to experience competitively. Although id used to be the king of PC multiplayer, potential players should know that Rage is mostly a single-player experience.

6. Weapons and Items - Rage provides an assortment of weapons, items, and ammunition that greatly enhances the gameplay. Although many weapons seem familiar, some provide enough of a twist to make Rage unique. Unlike some first-person shooters, buying ammo seems essential, especially if you want the full impact of what the game has to offer.
7. Driving - Driving is a major aspect of Rage. It's required in order to progress the story and to safely travel, and it's a primary means to make money. Vehicle maintenance and acquisition is also required. Rage does a great job balancing these aspects and making them feel like a natural part of the game.
8. Enemies - Rage is populated with various factions of people, so you'll encounter a decent variety of foes that gradually increase in difficulty and complexity. The only disappointment is that the best, most impressive boss fight occurs early in the game, and there are few major encounters to look forward to after that.
9. Immersion - Despite its fantastic gameplay, Rage suffers from not being immersive enough. Overall, the environment feels decorative. There are way too many invisible walls, and there is very little to interact with or destroy. It's annoying when enemies use and drop weapons that cannot be picked up, and it's annoying to loot them just to get their cash and ammo.
10. Mini Games - Rage offers a small assortment of mini games including a card game that relies on your ability to find and collect the cards as you perform your missions. However, these games feel inconsequential as there are no rewards for playing them other than money and achievements, and money never feels scarce.
Conclusion
Rage provides an incomplete experience, and it will not be appreciated by players who demand depth in story. However, despite its flaws, there is a lot to love. Most importantly, Rage is fun! I recommend it for anyone who can appreciate an single-player action game for the entertainment it provides.Rage OverviewRAGE is a groundbreaking first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and the Authority - an oppressive government regime that has a special interest in you in particular. Featuring intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id's revolutionary id Tech 5 technology, RAGE promises an experience like no other.Fearing a planet-wide extinction from a massive asteroid headed towards Earth, world leaders are faced with the inexorable task of ensuring human survival. Left with few alternatives, life-sustaining pods filled with select people are buried deep beneath the earth's surface. You are one of the chosen members of these modern day arks and abruptly enter the RAGE universe after surfacing alone. Leaving you to your own devices to stay alive in a world filled with those who prefer you dead, RAGE combines powerful storytelling with heart-pounding action.

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